Chapter 10 - Group Objects
This chapter describes group objects and the functions you can use to manipulate them. You can use groups to collect objects into lists or hierarchical models, which you can draw or otherwise manipulate with group object routines.To use this chapter, you should already be familiar with the QuickDraw 3D class hierarchy, described in the chapter "QuickDraw 3D Objects" earlier in
this book.This chapter begins by describing group objects and their features. Then it shows how to create and manipulate groups. The section "Group Objects Reference," beginning on page 10-11 provides a complete description of the group objects and the routines you can use to create and manipulate them.
Chapter Contents
- About Group Objects
- Group Types
- Group Positions
- Group State Flags
- Using Group Objects
- Creating Groups
- Accessing Objects by Position
- Group Objects Reference
- Constants
- Group State Flags
- Group Objects Routines
- Creating Groups
- Managing Groups
- Managing Display Groups
- Getting Group Positions
- Getting Object Positions
- Summary of Group Objects
- C Summary
- Constants
- Data Types
- Group Objects Routines
- Creating Groups
- Managing Groups
- Managing Display Groups
- Getting Group Positions
- Getting Object Positions
- Errors
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