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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 4 - NetSprocket / NetSprocket Reference
Data Structures


Join Approved Message Structure

As a host, you can use the join approved message structure to send a message to the player who has been granted entry to the game. This is an advisory message; there are no additional information fields. The join approved message structure is defined by the NSpJoinApprovedMessage data type.

typedef struct NSpJoinApprovedMessage {
   NSpMessageHeader           header;
} NSpJoinApprovedMessage;
Field descriptions

header
A valid game object.

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© Apple Computer, Inc.
2 JUL 1996




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