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Inside Macintosh: Apple Game Sprockets Guide /
Chapter 4 - NetSprocket / NetSprocket Reference
NetSprocket Functions / Sending and Receiving Messages


NSpMessage_Release

You can use the NSpMessage_Release function to release a message that has been received via a call to NSpMessage_Get.

void NSpMessage_Release (
	NSpGameReference inGame,
	NSpMessageHeader *inMessage);
inGame
An opaque reference to your game object.
inMessage
A pointer to the message to be released.
DESCRIPTION
When you have finished processing a message you have received, you should call NSpMessage_Release to release the memory being used by NetSprocket.


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© Apple Computer, Inc.
2 JUL 1996




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